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Lion A5E

CR 1 beast

Large beast, chaotic evil


Armor Class
12
Hit Points
30 (4d10+8)
Speed
50 ft.

STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT3 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Keen Smell.

The lion has advantage on Perception checks that rely on smell.

Long Jump.

The lion can long jump up to 25 feet.

Pack Tactics.

The lion has advantage on attack rolls against a creature if at least one of the lions allies is within 5 feet of the creature and not incapacitated.

Actions

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the lion moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.

Bonus Actions

Opportune Bite.

The lion makes a bite attack against a prone creature.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details