Lion 2014
CR 1 beast
Large beast, chaotic evil
The lion's Perception is 18 when perceiving by smell.
The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
If the lion moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the lion can make one Bite attack against it as a bonus action.
With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
The lion makes one Bite attack and one Claws attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Bonus Actions
The lion releases a bone-shaking roar in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or have disadvantage on attack rolls until the end of its next turn.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details