Wiki › Monsters & Creatures

Lion 2014

CR 1 beast

Large beast, chaotic evil


Armor Class
12
Hit Points
42
Speed
50 ft.

STR16 (+3)
DEX14 (+2)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Strength +3, Dexterity +2, Constitution +1, Intelligence -4, Wisdom +1, Charisma -1
Skills
Senses
passive Perception 11
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Heightened Smell.

The lion's Perception is 18 when perceiving by smell.

Pack Tactics.

The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce.

If the lion moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the lion can make one Bite attack against it as a bonus action.

Running Leap.

With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Multiattack.

The lion makes one Bite attack and one Claws attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Bonus Actions

Rattling Roar (Recharge 4–6).

The lion releases a bone-shaking roar in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or have disadvantage on attack rolls until the end of its next turn.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details