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Invisible Stalker 2014

CR 6 elemental

Medium elemental, neutral


Armor Class
14
Hit Points
104 (16d8+32)
Speed
50 ft., fly 50 ft. (hover)

STR16 (+3)
DEX19 (+4)
CON14 (+2)
INT10 (+0)
WIS15 (+2)
CHA11 (+0)

Saving Throws
Skills
Perception +8, Stealth +10
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 18
Languages
Auran, understands Common but doesn't speak it
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Faultless Tracker.

The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

Invisibility.

The stalker is invisible.

Actions

Multiattack.

The stalker makes two slam attacks.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Environments: Grassland or Plains, Laboratory, Plane of Air, Swamp or Marsh, Temple, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details