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Invisible Stalker A5E

CR 6 elemental

Medium elemental, chaotic evil


Armor Class
14
Hit Points
104 (16d8+32)
Speed
50 ft., fly 50 ft.

STR16 (+3)
DEX18 (+4)
CON14 (+2)
INT10 (+0)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Perception +5, Stealth +7
Resistances
damage from nonmagical weapons
Damage Immunities
poison
Condition Immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 15
Languages
Auran, Common
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Elemental Nature.

An invisible stalker doesnt require air, sustenance, or sleep.

Invisibility.

The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.

Wind Tracker.

If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.

Actions

Multiattack.

The stalker makes two melee attacks.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.

Bonus Actions

Gust (Recharge 6).

The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details