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Invisible Stalker 2024

CR 6 elemental

Large elemental, neutral


Armor Class
14 (natural armor)
Hit Points
97 (13d10 + 26)
Speed
50 ft., fly 50 ft. (hover)
Initiative
+7

STR16 (+3)
DEX19 (+4)
CON14 (+2)
INT10 (+0)
WIS15 (+2)
CHA11 (+0)

Saving Throws
Strength +3, Dexterity +4, Constitution +2, Intelligence +0, Wisdom +2, Charisma +0
Skills
Perception +8, Stealth +10
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 18
Languages
Common, Primordial (Auran)
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Air Form.

The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility.

The stalker has the Invisible condition.

Actions

Multiattack.

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe.

Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.

Vortex.

Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details