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Guardian Naga 2014

CR 10 monstrosity

Large monstrosity (Nagas), lawful good


Armor Class
18 (natural armor)
Hit Points
127 (15d10+45)
Speed
40 ft.

STR19 (+4)
DEX18 (+4)
CON16 (+3)
INT16 (+3)
WIS19 (+4)
CHA18 (+4)

Saving Throws
Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8
Skills
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Celestial, Common
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting.

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

  • Cantrips (at will): mending, sacred flame, thaumaturgy
  • 1st level (4 slots): command, cure wounds, shield of faith
  • 2nd level (3 slots): calm emotions, hold person
  • 3rd level (3 slots): bestow curse, clairvoyance
  • 4th level (3 slots): banishment, freedom of movement
  • 5th level (2 slots): flame strike, geas
  • 6th level (1 slot): true seeing

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison.

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Environments: Caves, Desert, Forest or Jungle, Mountain, Ruins, Astral Plane, Temple

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details