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Guardian Naga 2024

CR 10 celestial

Large celestial, lawful good


Armor Class
18 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
40 ft., climb 40 ft., swim 40 ft.
Initiative
+4

STR19 (+4)
DEX18 (+4)
CON16 (+3)
INT16 (+3)
WIS19 (+4)
CHA18 (+4)

Saving Throws
Strength +4, Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8
Skills
Arcana +11, History +11, Religion +11
Damage Immunities
poison
Condition Immunities
charmed, paralyzed, poisoned, restrained
Senses
darkvision 60 ft., passive Perception 14
Languages
Celestial, Common
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Celestial Restoration.

If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack.

The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite.

Melee Attack Roll: +8, reach 10 ft. 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous Spittle.

Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.

Spellcasting.

The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):

  • At Will: Thaumaturgy
  • 1/Day Each: Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details