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Guardian Naga A5E

CR 10 monstrosity

Large monstrosity, chaotic evil


Armor Class
18
Hit Points
136 (16d10+48)
Speed
40 ft., swim 40 ft.

STR16 (+3)
DEX18 (+4)
CON16 (+3)
INT16 (+3)
WIS18 (+4)
CHA18 (+4)

Saving Throws
Dexterity +8, Constitution +7, Intelligence +7, Wisdom +8, Charisma +8
Skills
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Abyssal, Celestial, Common
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Amphibious.

The naga can breathe air and water.

Forbiddance.

The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.

Rejuvenation.

If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.

Spellcasting.

The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared which it can cast with only vocalized components:

  • Cantrips (at will): Mending, Thaumaturgy
  • 1st-Level (4 slots): Command, Cure Wounds
  • 2nd-Level (3 slots): Calm Emotions, Hold Person
  • 3rd-Level (3 slots) Clairvoyance, Create Food and Water
  • 4th-Level (3 slots): Divination, freedom of movement
  • 5th-Level (2 slots): Flame Strike, Geas
  • 6th-Level (1 slot): forbiddance

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.

Spit Poison.

Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.

Command.

(1st-Level; V) One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.

Hold Person.

(2nd-Level; V, Concentration) One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.

Flame Strike.

(5th-Level; V) A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.

Bonus Actions

Shapeshift.

The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details