Wiki › Monsters & Creatures

Gray Ooze 2014

CR 1/2 ooze

Medium ooze (Oozes), unaligned


Armor Class
8
Hit Points
22 (3d8+9)
Speed
10 ft., climb 10 ft.

STR12 (+1)
DEX6 (-2)
CON16 (+3)
INT1 (-5)
WIS6 (-2)
CHA2 (-4)

Saving Throws
Skills
Stealth +2
Resistances
acid, cold, fire
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Amorphous.

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal.

Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance.

While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Environments: Caves, Mountain, Ocean, Ruins, Sewer, Plane of Earth, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details