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Gray Ooze 2024

CR 1/2 ooze

Medium ooze, unaligned


Armor Class
9 (natural armor)
Hit Points
22 (3d8 + 9)
Speed
10 ft., climb 10 ft.
Initiative
-2

STR12 (+1)
DEX6 (-2)
CON16 (+3)
INT1 (-5)
WIS6 (-2)
CHA2 (-4)

Saving Throws
Strength +1, Dexterity -2, Constitution +3, Intelligence -5, Wisdom -2, Charisma -4
Skills
Stealth +2
Resistances
acid, cold, fire
Senses
blindsight 60 ft., passive Perception 8
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Amorphous.

The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form.

Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod.

Melee Attack Roll: +3, reach 5 ft. 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details