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Gray Ooze A5E

CR 1/2 ooze

Medium ooze, chaotic evil


Armor Class
8
Hit Points
22 (3d8+9)
Speed
15 ft., climb 15 ft., swim 15 ft.

STR12 (+1)
DEX6 (-2)
CON16 (+3)
INT1 (-5)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Resistances
acid, cold, fire
Condition Immunities
blinded, charmed, deafened, fatigue, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Amorphous.

The ooze can pass through an opening as narrow as 1 inch wide without squeezing.

Corrosive Body.

A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.

False Appearance.

While motionless, the ooze is indistinguishable from wet stone.

Ooze Nature.

An ooze doesnt require air or sleep.

Sunlight Sensitivity.

While in sunlight, the ooze has disadvantage on attack rolls.

Actions

Pseudopod.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details