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Goat 2014

CR 0 beast

Medium beast, unaligned


Armor Class
10
Hit Points
4 (1d8)
Speed
40 ft.

STR12 (+1)
DEX10 (+0)
CON11 (+0)
INT2 (-4)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
0 (0 XP) · Proficiency Bonus +2

Charge.

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed.

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Environments: Grassland or Plains, Hills, Mountain, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details