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Gnoll 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
15 (hide armor, shield)
Hit Points
22 (5d8)
Speed
30 ft.

STR14 (+2)
DEX12 (+1)
CON11 (+0)
INT6 (-2)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Rampage.

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Environments: Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, The Abyss, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details