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Gnoll 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
15 (hide armor, shield)
Hit Points
22
Speed
30 ft.

STR14 (+2)
DEX12 (+1)
CON10 (+0)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +1, Constitution +0, Intelligence -2, Wisdom +0, Charisma -2
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Heightened Smell.

The gnoll's Perception is 15 when perceiving by smell.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Taunting Bark.

The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll.

Reactions

Rampage.

When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details