Gnoll A5E
CR 1/2 humanoid
Medium humanoid, chaotic evil
STR14 (+2)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA10 (+0)
Pack Tactics.
The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.
Actions
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Rampaging Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details