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Giant Octopus 2014

CR 1 beast

Large beast, unaligned


Armor Class
11
Hit Points
52 (8d10+8)
Speed
10 ft., swim 60 ft.

STR17 (+3)
DEX13 (+1)
CON13 (+1)
INT4 (-3)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Hold Breath.

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage.

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing.

The octopus can breathe only underwater.

Actions

Tentacles.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud.

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Environments: Ocean

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details