Wiki › Monsters & Creatures

Giant Octopus A5E

CR 1 beast

Large beast, chaotic evil


Armor Class
11
Hit Points
32 (5d10+5)
Speed
10 ft., swim 60 ft.

STR16 (+3)
DEX12 (+1)
CON12 (+1)
INT4 (-3)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Stealth +3
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Camouflage.

The octopus has advantage on Stealth checks.

Water Breathing.

The octopus breathes water and can hold its breath for 1 hour while in air.

Actions

Tentacles.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.

Bonus Actions

Ink Cloud (1/Day).

If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details