Giant Octopus A5E
CR 1 beast
Large beast, chaotic evil
STR16 (+3)
DEX12 (+1)
CON12 (+1)
INT4 (-3)
WIS12 (+1)
CHA4 (-3)
Camouflage.
The octopus has advantage on Stealth checks.
Water Breathing.
The octopus breathes water and can hold its breath for 1 hour while in air.
Actions
Tentacles.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature it is grappled (escape DC 13). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
Bonus Actions
Ink Cloud (1/Day).
If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details