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Giant Octopus 2024

CR 1 beast

Large beast, unaligned


Armor Class
11 (natural armor)
Hit Points
45 (7d10 + 7)
Speed
10 ft., swim 60 ft.
Initiative
+1

STR17 (+3)
DEX13 (+1)
CON13 (+1)
INT5 (-3)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Strength +3, Dexterity +1, Constitution +1, Intelligence -3, Wisdom +0, Charisma -3
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Water Breathing.

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles.

Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day).

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details