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Giant Elk 2014

CR 2 beast

Huge beast, unaligned


Armor Class
15 (natural armor)
Hit Points
42 (5d12+10)
Speed
60 ft.

STR19 (+4)
DEX16 (+3)
CON14 (+2)
INT7 (-2)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Perception +4
Senses
passive Perception 14
Languages
Giant Elk, understands Common, Elvish, and Sylvan but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Charge.

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Ram.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Environments: Arctic or Tundra, Forest or Jungle, Grassland or Plains, Hills, Mountain

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details