Giant Elk 2014
CR 2 beast
Huge beast, unaligned
STR19 (+4)
DEX16 (+3)
CON14 (+2)
INT7 (-2)
WIS14 (+2)
CHA10 (+0)
Charge.
If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Environments: Arctic or Tundra, Forest or Jungle, Grassland or Plains, Hills, Mountain
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details