Wiki › Monsters & Creatures

Elk 2014

CR 1/4 beast

Large beast, unaligned


Armor Class
10
Hit Points
13 (2d10+2)
Speed
50 ft.

STR16 (+3)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Charge.

If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves.

Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Environments: Arctic or Tundra, Forest or Jungle, Grassland or Plains, Hills

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details