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Elk 2014

CR 1/4 beast

Large beast, chaotic evil


Armor Class
10
Hit Points
15
Speed
50 ft.

STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +2, Dexterity +0, Constitution +1, Intelligence -4, Wisdom +0, Charisma -2
Skills
Senses
passive Perception 10
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Charge.

If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Actions

Ram.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Kick.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage, and the target must succeed on a DC 12 STR save or be pushed up to 10 feet away from the elk.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details