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Elk A5E

CR 1/4 beast

Large beast, chaotic evil


Armor Class
10
Hit Points
15 (2d10+4)
Speed
50 ft.

STR14 (+2)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Ram.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. If the target is a creature and the elk moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.

Bonus Actions

Hooves.

Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 7 (2d4+2) bludgeoning damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details