Elk A5E
CR 1/4 beast
Large beast, chaotic evil
STR14 (+2)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)
Actions
Ram.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. If the target is a creature and the elk moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
Bonus Actions
Hooves.
Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 7 (2d4+2) bludgeoning damage.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details