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Earth Elemental 2014

CR 5 elemental

Large elemental (Elementals), neutral


Armor Class
17 (natural armor)
Hit Points
126 (12d10+60)
Speed
30 ft., burrow 30 ft.

STR20 (+5)
DEX8 (-1)
CON20 (+5)
INT5 (-3)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
thunder
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages
Terran
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Earth Glide.

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster.

The elemental deals double damage to objects and structures.

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Environments: Laboratory, Plane of Earth, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details