Earth Elemental 2014
CR 5 elemental
Large elemental, chaotic evil
The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material through which it moves.
The elemental's Stealth is 14 while in muddy, rocky, sandy, or stony terrain.
The elemental doesn't require air, food, drink, or sleep.
The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the paralyzed, petrified, poisoned, and unconscious conditions.
The elemental deals double damage to objects and structures.
Actions
The elemental makes three Slam attacks, or it makes two Lob Stone attacks. If two Slam or Lob Stone attacks hit one creature, the target must succeed on a DC 16 STR save or be knocked prone.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 21 (3d10+5) bludgeoning damage.
Bonus Actions
The earth elemental causes the ground on a point it can see within 30 feet of it to rumble and shake violently. Each creature within 10 feet of that point must succeed on a DC 16 DEX save or be knocked prone.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details