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Earth Elemental 2024

CR 5 elemental

Large elemental, neutral


Armor Class
17 (natural armor)
Hit Points
147 (14d10 + 70)
Speed
30 ft., burrow 30 ft.
Initiative
-1

STR20 (+5)
DEX8 (-1)
CON20 (+5)
INT5 (-3)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Strength +5, Dexterity -1, Constitution +5, Intelligence -3, Wisdom +0, Charisma -3
Skills
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages
Primordial (Terran)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Earth Glide.

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster.

The elemental deals double damage to objects and structures.

Actions

Multiattack.

The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam.

Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.

Rock Launch.

Ranged Attack Roll: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details