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Druid 2014

CR 2 humanoid

Medium humanoid, any alignment


Armor Class
11 (16 with _barkskin_)
Hit Points
27 (5d8+5)
Speed
30 ft.

STR10 (+0)
DEX12 (+1)
CON13 (+1)
INT12 (+1)
WIS15 (+2)
CHA11 (+0)

Saving Throws
Skills
Medicine +4, Nature +3, Perception +4
Senses
passive Perception 14
Languages
Druidic plus any two languages
Challenge
2 (450 XP) · Proficiency Bonus +2

Spellcasting.

The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, produce flame, shillelagh
  • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
  • 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff.

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Environments: Arctic or Tundra, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details