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Druid 2024

CR 2 humanoid

Small humanoid, neutral


Armor Class
13 (natural armor)
Hit Points
44 (8d8 + 8)
Speed
30 ft.
Initiative
+1

STR10 (+0)
DEX12 (+1)
CON13 (+1)
INT12 (+1)
WIS16 (+3)
CHA11 (+0)

Saving Throws
Strength +0, Dexterity +1, Constitution +1, Intelligence +1, Wisdom +3, Charisma +0
Skills
Medicine +5, Nature +3, Perception +5
Senses
passive Perception 15
Languages
Common, Druidic, Sylvan
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff.

Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp.

Ranged Attack Roll: +5, range 90 ft. 10 (3d6) Radiant damage.

Spellcasting.

The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

  • At Will: Druidcraft, Speak with Animals
  • 2/Day Each: Entangle, Thunderwave
  • 1/Day Each: Animal Messenger, Longstrider, Moonbeam

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details