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Druid 2014

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
11 (16 with barkskin)
Hit Points
66
Speed
30 ft.

STR10 (+0)
DEX12 (+1)
CON12 (+1)
INT12 (+1)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Strength +0, Dexterity +1, Constitution +1, Intelligence +1, Wisdom +3, Charisma +0
Skills
Senses
passive Perception 13
Languages
Druidic plus any two languages
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The druid makes two Flowering Quarterstaff or Poison Bolt attacks.

Flowering Quarterstaff.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage.

Poison Bolt.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d4+3) poison damage.

Spellcasting.

The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).

  • At Will: druidcraft, speak with animals
  • 3/Day Each: entangle, cure wounds, thunderwave
  • 2/Day Each: barkskin, spike growth

Bonus Actions

Change Shape.

The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details