Druid 2014
CR 2 humanoid
Medium humanoid, chaotic evil
Actions
The druid makes two Flowering Quarterstaff or Poison Bolt attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d4+3) poison damage.
The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).
- At Will: druidcraft, speak with animals
- 3/Day Each: entangle, cure wounds, thunderwave
- 2/Day Each: barkskin, spike growth
Bonus Actions
The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details