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Dretch 2014

CR 1/4 fiend

Small fiend (Demons), chaotic evil


Armor Class
11 (natural armor)
Hit Points
18 (4d6+4)
Speed
20 ft.

STR11 (+0)
DEX11 (+0)
CON12 (+1)
INT5 (-3)
WIS8 (-1)
CHA3 (-4)

Saving Throws
Skills
Resistances
cold, fire, lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Multiattack.

The dretch makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day).

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Environments: The Abyss

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details