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Dretch 2024

CR 1/4 fiend

Small fiend, chaotic evil


Armor Class
11 (natural armor)
Hit Points
18 (4d6 + 4)
Speed
20 ft.
Initiative
+0

STR12 (+1)
DEX11 (+0)
CON12 (+1)
INT5 (-3)
WIS8 (-1)
CHA3 (-4)

Saving Throws
Strength +1, Dexterity +0, Constitution +1, Intelligence -3, Wisdom -1, Charisma -4
Skills
Resistances
cold, fire, lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Rend.

Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day).

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details