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Dire Wolf 2014

CR 1 beast

Large beast, unaligned


Armor Class
14 (natural armor)
Hit Points
37 (5d10+10)
Speed
50 ft.

STR17 (+3)
DEX15 (+2)
CON15 (+2)
INT3 (-4)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Skills
Perception +3, Stealth +4
Senses
passive Perception 13
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Environments: Arctic or Tundra, Forest or Jungle, Grassland or Plains, Hills, Mountain, Feywild

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details