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Dire Wolf 2024

CR 1 beast

Large beast, unaligned


Armor Class
14 (natural armor)
Hit Points
22 (3d10 + 6)
Speed
50 ft.
Initiative
+2

STR17 (+3)
DEX15 (+2)
CON15 (+2)
INT3 (-4)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Strength +3, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Perception +5, Stealth +4
Senses
darkvision 60 ft., passive Perception 15
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Pack Tactics.

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite.

Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details