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Dire Wolf A5E

CR 1 beast

Large beast, chaotic evil


Armor Class
13
Hit Points
30 (4d10+8)
Speed
50 ft.

STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Perception +3, Stealth +4
Senses
darkvision 30 ft., passive Perception 13
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The wolf has advantage on Perception checks that rely on hearing and smell.

Pack Tactics.

The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details