Dire Wolf A5E
CR 1 beast
Large beast, chaotic evil
STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)
Keen Hearing and Smell.
The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics.
The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details