Cultist 2014
CR 1/8 humanoid
Medium humanoid, any non-good alignment
STR11 (+0)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)
Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Environments: Desert, Forest or Jungle, Hills, Ruins, Sewer, Temple, Urban
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details