Wiki › Monsters & Creatures

Cultist 2014

CR 1/8 humanoid

Medium humanoid, any non-good alignment


Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
30 ft.

STR11 (+0)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Dark Devotion.

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Environments: Desert, Forest or Jungle, Hills, Ruins, Sewer, Temple, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details