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Cultist 2014

CR 1/8 humanoid

Medium humanoid, chaotic evil


Armor Class
13 (studded leather)
Hit Points
9
Speed
30 ft.

STR10 (+0)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +0, Dexterity +1, Constitution +1, Intelligence +0, Wisdom +1, Charisma +2
Skills
Resistances
Dark Devotion
Senses
passive Perception 11
Languages
any one language (usually Common)
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Dark Devotion.

The cultist is resistant to the charmed and frightened conditions.

Actions

Sacrificial Dagger.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.

Reactions

For the Cause!.

When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details