Cultist A5E
CR 1/8 humanoid
Medium humanoid, chaotic evil
STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)
Fanatic.
The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Cultists worship forbidden gods, devils, demons, and other sinister beings.
Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details