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Cultist A5E

CR 1/8 humanoid

Medium humanoid, chaotic evil


Armor Class
12
Hit Points
9 (2d8)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Fanatic.

The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Cultists worship forbidden gods, devils, demons, and other sinister beings.

Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details