Wiki › Monsters & Creatures

Boar 2014

CR 1/4 beast

Medium beast, unaligned


Armor Class
11 (natural armor)
Hit Points
11 (2d8+2)
Speed
40 ft.

STR13 (+1)
DEX11 (+0)
CON12 (+1)
INT2 (-4)
WIS9 (-1)
CHA5 (-3)

Saving Throws
Skills
Senses
passive Perception 9
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Charge.

If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest).

If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Environments: Forest or Jungle, Grassland or Plains, Hills

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details