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Boar 2014

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
11 (natural armor)
Hit Points
15
Speed
40 ft.

STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Strength +2, Dexterity +0, Constitution +1, Intelligence -4, Wisdom -1, Charisma -3
Skills
Senses
passive Perception 9
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Charge.

If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Relentless (Recharges after a Short or Long Rest).

If the boar takes 4 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.

Actions

Tusk.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details