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Berserker 2014

CR 2 humanoid

Medium humanoid, any chaotic alignment


Armor Class
13 (hide armor)
Hit Points
67 (9d8+27)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON17 (+3)
INT9 (-1)
WIS11 (+0)
CHA9 (-1)

Saving Throws
Skills
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
2 (450 XP) · Proficiency Bonus +2

Reckless.

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Environments: Arctic or Tundra, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details