Berserker 2014
CR 2 humanoid
Medium humanoid, any chaotic alignment
STR16 (+3)
DEX12 (+1)
CON17 (+3)
INT9 (-1)
WIS11 (+0)
CHA9 (-1)
Reckless.
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Environments: Arctic or Tundra, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details