Berserker A5E
CR 2 humanoid
Medium humanoid, chaotic evil
STR14 (+2)
DEX10 (+0)
CON16 (+3)
INT10 (+0)
WIS10 (+0)
CHA12 (+1)
Bloodied Frenzy.
While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
Unarmored Defense.
The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
Actions
Multiattack.
The berserker attacks twice.
Greataxe.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Handaxe.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Berserkers are lightly-armored and heavily-armed shock troops.
In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details