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Berserker A5E

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
13
Hit Points
45 (6d8+18)
Speed
40 ft.

STR14 (+2)
DEX10 (+0)
CON16 (+3)
INT10 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Strength +4, Dexterity +2, Constitution +5
Skills
Athletics +4, Intimidation +3, Perception +2, Survival +2
Senses
passive Perception 12
Languages
any one
Challenge
2 (450 XP) · Proficiency Bonus +2

Bloodied Frenzy.

While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.

Unarmored Defense.

The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.

Actions

Multiattack.

The berserker attacks twice.

Greataxe.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

Handaxe.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Berserkers are lightly-armored and heavily-armed shock troops.

In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details