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Bandit Captain 2014

CR 2 humanoid

Medium humanoid, any non-lawful alignment


Armor Class
15 (studded leather)
Hit Points
65 (10d8+20)
Speed
30 ft.

STR15 (+2)
DEX16 (+3)
CON14 (+2)
INT14 (+2)
WIS11 (+0)
CHA14 (+2)

Saving Throws
Strength +4, Dexterity +5, Wisdom +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
any two languages
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Mountain, Ruins, Sewer, Swamp or Marsh, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details