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Bandit Captain 2024

CR 2 humanoid

Small humanoid, neutral


Armor Class
15 (natural armor)
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Initiative
+3

STR15 (+2)
DEX16 (+3)
CON14 (+2)
INT14 (+2)
WIS11 (+0)
CHA14 (+2)

Saving Throws
Strength +4, Dexterity +5, Constitution +2, Intelligence +2, Wisdom +2, Charisma +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
Common, Thieves' cant
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar.

Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Pistol.

Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.

Reactions

Parry.

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details