Bandit Captain A5E
CR 3 humanoid
Medium humanoid, chaotic evil
STR14 (+2)
DEX16 (+3)
CON14 (+2)
INT14 (+2)
WIS12 (+1)
CHA14 (+2)
Actions
Multiattack.
The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry.
If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
Bandits are outlaws who live by violence.
Most are highway robbers, though a few are principled exiles or freedom fighters.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details