Azer 2014
CR 2 elemental
Medium elemental, lawful neutral
STR17 (+3)
DEX12 (+1)
CON15 (+2)
INT12 (+1)
WIS13 (+1)
CHA10 (+0)
Heated Body.
A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons.
When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination.
The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
Warhammer.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Environments: Caves, Plane of Fire
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details