Wiki › Monsters & Creatures

Azer 2014

CR 2 elemental

Medium elemental, lawful neutral


Armor Class
17 (natural armor, shield)
Hit Points
39 (6d8+12)
Speed
30 ft.

STR17 (+3)
DEX12 (+1)
CON15 (+2)
INT12 (+1)
WIS13 (+1)
CHA10 (+0)

Saving Throws
Constitution +4
Skills
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
passive Perception 11
Languages
Ignan
Challenge
2 (450 XP) · Proficiency Bonus +2

Heated Body.

A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons.

When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination.

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Environments: Caves, Plane of Fire

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details