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Azer A5E

CR 2 elemental

Medium elemental, chaotic evil


Armor Class
16
Hit Points
39 (6d8+12)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
passive Perception 11
Languages
Ignan
Challenge
2 (450 XP) · Proficiency Bonus +2

Fiery Aura.

A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hammer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) fire damage.

Heat Metal.

Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 12 Constitution saving throw dropping the object on a failure.

Bonus Actions

Fire Step.

While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details