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Azer 2014

CR 2 elemental

Medium elemental, chaotic evil


Armor Class
17 (natural armor, shield)
Hit Points
49
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON18 (+4)
INT12 (+1)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Strength +3, Dexterity +1, Constitution +4, Intelligence +1, Wisdom +1, Charisma +0
Skills
Damage Immunities
fire,poison,poisoned
Senses
passive Perception 11
Languages
Dwarvish,Ignan
Challenge
2 (450 XP) · Proficiency Bonus +2

Heated Body.

A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Heated Weapons.

When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack).

Illumination.

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack.

The azer makes two Warhammer attacks.

Warhammer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage.

Bonus Actions

Blazing Bulwark.

The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details