Azer 2014
CR 2 elemental
Medium elemental, chaotic evil
A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack).
The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
The azer makes two Warhammer attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage.
Bonus Actions
The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details