Wiki › Monsters & Creatures

Acolyte 2014

CR 1/4 humanoid

Medium humanoid, any alignment


Armor Class
10
Hit Points
9 (2d8)
Speed
30 ft.

STR10 (+0)
DEX10 (+0)
CON10 (+0)
INT10 (+0)
WIS14 (+2)
CHA11 (+0)

Saving Throws
Skills
Medicine +4, Religion +2
Senses
passive Perception 12
Languages
any one language (usually Common)
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Spellcasting.

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Environments: Desert, Hills, Temple, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details