Acolyte A5E
CR 1/4 humanoid
Medium humanoid, chaotic evil
The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4to hit with spell attacks). They have the following cleric spells prepared:
- Cantrips (at will): Light, Sacred Flame, Thaumaturgy
- 1st-Level (3 slots): Bless, Cure Wounds, Sanctuary
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
(Cantrip; V, S) One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
(1st-Level; V, S, M, Concentration) Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
(1st-Level; V, S) The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details