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Acolyte 2014

CR 1/4 humanoid

Medium humanoid, chaotic evil


Armor Class
10
Hit Points
15
Speed
30 ft.

STR10 (+0)
DEX10 (+0)
CON10 (+0)
INT10 (+0)
WIS18 (+4)
CHA10 (+0)

Saving Throws
Strength +0, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +4, Charisma +0
Skills
Senses
passive Perception 14
Languages
any one language (usually Common)
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Divine Providence.

Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.

Actions

Mace.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).

Radiant Bolt.

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 6 (1d4+4) radiant damage.

Spellcasting.

The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).

  • At Will: light, thaumaturgy
  • 3/Day Each: bless, cure wounds, sanctuary

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details