Acolyte 2014
CR 1/4 humanoid
Medium humanoid, chaotic evil
STR10 (+0)
DEX10 (+0)
CON10 (+0)
INT10 (+0)
WIS18 (+4)
CHA10 (+0)
Divine Providence.
Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.
Actions
Mace.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).
Radiant Bolt.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 6 (1d4+4) radiant damage.
Spellcasting.
The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).
- At Will: light, thaumaturgy
- 3/Day Each: bless, cure wounds, sanctuary
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details