Wiki › Monsters & Creatures

Ochre Jelly 2024

CR 2 ooze

Large ooze, unaligned


Armor Class
8 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
20 ft., climb 20 ft.
Initiative
-2

STR15 (+2)
DEX6 (-2)
CON14 (+2)
INT2 (-4)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Strength +2, Dexterity -2, Constitution +2, Intelligence -4, Wisdom -2, Charisma -5
Skills
Resistances
acid
Damage Immunities
lightning
Condition Immunities
charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses
blindsight 60 ft., passive Perception 8
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Amorphous.

The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb.

The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod.

Melee Attack Roll: +4, reach 5 ft. 12 (3d6 + 2) Acid damage.

Reactions

Split.

Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details